Unity to stick developers with an extra fee every time a customer installs and re-installs their game

Game developers are extremely pissed off with pricing changes to Unity, one of the leading game engines used in thousands of titles. The most contentious is the "Unity Runtime Fee", charging developers 1c to 20c every time a game is installed on a device, extra to the actual cost of licensing Unity for commercial use, after the game reaches a certain revenue and install threshold. If you re-install a game after getting a new iPhone, or a new gaming PC, or a fancy Steam Deck, each time you install it the developer has to pay Unity a fee - on top of the platform (i.e: App Store, Steam, Epic, etc.) fees too. Dunno how Unity plans to measuring the installs, but they told 404 Media they'll "use a composite model for counting runtime installs that collects data from numerous sources".


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